
Post-Production Supervisor & 360° Video Producer | Zuckerberg San Francisco General Hospital Trauma Bay Virtual Reality Training | The Game Research and Immersive Design Lab at Ohio University
Aug 2018-Jun 2019
• Supported the Better Lab to develop a series of educational VR simulations aimed at training trauma ward staff
• Directed a team of 10 through the post-production timeline to deliver content based on doctor specifications
• Increased cohesion between the different roles in the emergency room to improve trauma care by allowing the staff to witness the same trauma procedure from each other’s perspective


Historically, medical trainees were educated in the hospital on real patients. Over the last decade, there has been a shift to practicing skills through simulations with mannequins or patient actors. Virtual Reality (VR), and in particular, the use of 360-degree video and audio (cineVR), is the next-generation advance in medical simulation that has novel applications to augment clinical skill practice, empathy-building and team training. For this project, we focused on high-level trauma care at ZSFG. where out of approximately 255 trauma cases admitted each month, 90 are high-level “900 activations” that require speed and intense coordination across multiple departments.
We developed a training experience using cineVR and eye-tracking technology to help trainees in surgery, anesthesia and emergency medicine to experience a real and simulated 900 trauma activations from different perspectives, such as the charting nurse, the attending, and their fellow providers. Currently, we are studying the effectiveness of the curriculum.